Это факт. Если специально заморочиться можно стать убер солдатом с этой пушкой. А в окно можно разложиться только прямо, почти всегда, почти невозможно наискось. Война не просто фейерверк, а очень трудная работа ..
Единственный способ избежать пересмотра итогов 2-ой мировой войны — это готовность перепоказать итоги..
New RO 2 beta (with potential sound loss fix!) veröffentlicht von [TW]Yoshiro @ 05:27PM on November 08, 2011 We are currently testing a new RO 2 build.
Add the following to the end of your target line of your steam start up shortcut: -beta red2beta
You will need to start steam from this shortcut to recieve the updated files. If you launch steam automatically or from another shortcut, it will roll back.
Changelog:
Additions: Serverside demo recording (with functionality to view where players are looking and aiming)
Fixes: 1. Fixed main menu movie corruption (random green squares) when going to/from fullscreen when the startup movies are playing 2. Fixed dynamic shadows for fixed MG's not being visible when deployed 3. Fixed "double ironsights" issue 4. Fixed exploit where players could hide window curtains, etc. by changing their world texture group lod bias 5. Fixed bullet decals being completely black in low texture settings 6. Fixed black scope textures on Panzer IV 7. Fixed interaction icon showing during transitions to a seat inside a tank 8. Umbra performance improvements 9. Fixed object and object material popping when sprinting 10. Fix for server crash at end of match
This build will install over the current live build. We have a server up and running.
Server IP is: 96.38.241.66:7777
Additionally, in this specific build we feel we have fixed or at least isolated the sound loss issue (and it will fail with a specific crash). Please join us on the server!
Note, if you leave the beta and roll back to the live build, you will need to delete and generate new .ini's.
Добавлено (16.11.2011, 00:30) --------------------------------------------- Sam Hulick's Micro-Blog Red Orchestra 2 Lyrics
Storm Clouds over Stalingrad:
Полчища темные громят дом родной но будем здесь стоять здесь насмерть стоять
The dark horde is ravaging our homeland But we will stand here Stand here to the death
So Far from Home:
Der Heimat so fern Dem Feinde so nah Das Schicksal eines Soldaten
Dem Tode trotzend ziehen wir ins Gefecht wo Ruhm und Ehre uns erwarten
So far from home So close to the enemy The fate of a soldier
Defiant of death We head into battle Where fame and glory await us
The Unstoppable Wehrmacht:
Sieg und Macht Befeuern den Geist Sieg und Macht Lähmen den Feind
Victory and power Fire up the spirit Victory and power Stun the enemy
Wave of Fury:
Да над широкой степью собралися грозные тучи Ну а ярость народного гнева поднялася и гонит их прочь Да во широкой степи врагу не удастся скрыться Ну а волны народного гнева настигают и гонят их прочь
Oh, above the wide steppes came the threatening clouds But the fury of the people’s anger rose up and scattered them away Oh, across the wide steppes have no chance to hide And the waves of the people’s anger overtake and scatter them away
ну первое это как я понял патчи на RO2 HoS точнее инфа о том что они где то существуют Ну а второе это поэтические изьяснения TNT-SANJA о том как он горячо любит команду и RO Впрочем скопированные откуда то
Сообщение отредактировал michail22 - Среда, 16.11.2011, 19:24
- Reduced Elite Riflemen and Assault roles on all maps.
- Fixed various spawn camping issues on all maps.
- Apartments - Added additional allied spawn after capturing the first set of objectives
- Barracks - Fixed an exploit that allowed you to get into a wall
- Fallen Fighters - Added missing spawn on squad leader spawns to sewers and trenches
- Grain Elevator - Added a spawn for the Allies that is on the 4th floor. This for when the allies are defending the Foothold
- Spartanovka - Fixed an issues with spawn protection incorrectly showing up when one of the objectives was captured in the 16 player version. Also fixed an Allied spawn not working correctly on the 16 player version.
Performance/Stability - Reduced the fps hitch during first spawn - Improved the framerate smoothing video setting to give more stable FPS - Fixed memory spike when changing teams in the role selection menu - Improved physics performance (removing another cause of hitching)
Other - Fixed a wall exploit while leaning - Satchel objectives can now be 'captured' by destroying the target - Fixed getting kicked for idling if the server has set MaxIdleTime when reinforcements have run out, or when dead in countdown mode. - Fixed momentary green scope texture when taking over a bot with a sniper scope. - Fixed an bug where tank crew members would be invisible the first time they unhatch from the driver seat - Tank geometry should no longer disappear after being killed as a tank crewman - Several problems with the hero rank have been addressed (Enemy loadout weapons not showing up, losing hero status after death, UI refinements, etc...) - Launching the game the first time will add a setting, HUDTipsLevel, to ROGame.ini. Changing this will reduce the amount of text tips that appear on the HUD (0 - All Tips, 1 - Moderate Tips, 2 - Few Tips). Looking for feedback and later on we may add it as a menu option.
To leave the beta, remove the -beta tagline from your steam shortcut, and delete your .ini files for RO 2 in the mydocuments/mygames/ro2/config folder.
Кроме всего прочего изменения по составу п/а и автоматчиков на всех картах. Может после этих изменений некоторые карты будут интереснее и сложнее. И Саня , всегда давай ссылку на источник информации.